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Offline Timeout and Substitution settings are now preserved during Online play. Corrected a disconnect issue that would sometimes occur during Unranked head-to-head games. Addressed a game disconnect issue when one user would call a timeout, quit out of the game, and attempt to start another game. Opponents can no longer see Pick and Roll and Play Calling icons during online games. Users are no longer able to substitute in injured/fouled out players during Crew games. Fixed an occurrence where the incorrect portrait was displayed for a created/generated player. Fixed a very rare hang that would happen during the Player of the Game segment at the end of the game. Users are now able to button through lengthy substitution overlays and get right back to gameplay. These stories tie-in with the Player/Team stories for an increased presentation experience. The commentators will now tell Coach ‘stories’ during gameplay. Addressed a few minor audio issues including instances where the commentators would call a few players by the wrong name, instances where a commentary line would cut out mid-sentence, instances where the commentary would refer to a missed shot as a made shot, and clean-up in the Doris Burke analysis during playoff situations.
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When an Arena Music event is triggered, it will now randomly select one of the available songs instead of always playing the first song in the list. Fixed a long hang that would sometimes occur at the end of the highlight reel between quarters. On the ‘Casual’ game style, defenders are now slower to react on passes, thus limiting the number of pass deflections. Improved AI steal behavior and tuned the overall steal frequency/difficulty defenders should now only attempt steals when they are actually looking at the ball. AI defenders will no longer closely guard bad shooters far from the hoop when not necessary. Fixed an issue with player swapping during rolling inbounds users will no longer be stuck controlling a player with the inability to switch players. This includes a fix for the pro-hop exploit where charges were not being called.
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Tuned ‘Take Charge’ logic such that charges will now be properly called when the defender is set. Players boxing out their opponent should no longer be called for Over the Back fouls. Improved AI logic for boxing out, ensuring that players go into boxout situations when appropriate. Users are no longer able to call a timeout when they are bobbling the ball. Also, improved defender reactions on such passes so that they are properly contested. Long range passes have been re-tuned to fix a gameplay exploit. Missed and inaccurate passes will now play at an appropriate rate when passing out of a shot or contact shot. Queuing a fake pass command when catching the ball will no longer result in a touch pass. Body-ups have been re-tuned such that good dribblers do not ‘lose’ during a mismatch or by taking good angles. Tuned under-basket shots such that big players are no longer overpowered by smaller defenders, thus forcing a bad shot. Improvements have been made to the directional passing system with the end result being more accurate pass targeting. Queued pass/shot commands are now deleted when a fumbled catch occurs. Addressed a playcalling issue where non-stars are getting a bulk of the plays run for them during specific situations. This will reduce/eliminate baseline shots that just hit off the side of the backboard. Added high trajectory shots when the shot is taken along the baseline. Users are now able to execute the Crossover move when using the ‘Alternate A’ controller configuration. The ballhandler will no longer pick up his dribble when a ‘take charge’ attempt fails. Players will now branch to a contested shot animation when defenders are nearby. Addressed an exploit when using the Hopstep Dunk. Big men with low vertical ratings will now jump the appropriate height when rebounding and contesting shots.
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